Render pipeline
Luau Ray Tracer uses a relatively simple path tracer to render images. The path tracer is implemented as a recursive function that traces rays from the camera to the scene. Ray bounces are created using user-defined shader objects.
flowchart LR
subgraph Traced Ray
A[Ray] --> B[Termination data];
B --> C[Shaders];
C -.-> R[Bounced Rays];
R -.-> C;
C --> D[Ray output];
end
subgraph Ray Tracer Buffers
E[Color];
F[Depth];
G[Normal];
I[Custom buffers];
end
B --> D;
D --> E;
D --> F;
D --> G;
D --> I;
E & F & G & I <---> H[Post-processing shaders];